![]() Universal RP: Shader parameters used by additional lights are now removed when additional lights are disabled in URP Assets.ĢD: Fixed Stencil so it now works when rendering sprites with GPU instancing on.Īndroid: Fixed issue where "Multithreaded Rendering" is getting disabled after a few Player builds when it should be enabled according to Player Settings.Īnimation: Fixed issue where, for some playable graphs, the animated displacement of the animated game object would keep accumulating when the game object was disabled and enabled. Video: Report error only when the user uses MediaFoundation directly. Shaders: Improved performance of ShaderKeywordSet.IsEnabled(LocalKeyword) and ShaderUtil.PassHasKeyword(.). ![]() Profiler: Reduced the performance cost of drawing charts in the profiler. Graphics: Increased the maximum Async Upload Buffer Size to 2047 MB and updated docs. It would previously repeatedly query all objects loaded into the editor, which meant that operations that load assets into memory (entering playmode) would make the Project Settings unusable slow.
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